An FPS level project created during a university course. Our goal was to create level documentation and then implement and mesh it in Unity. We had to adhere to these formal game rules:

– Boomer shooter eg. Quake 1/2

– 3D Movement

– Movement mechanics: walking, jumping

– Two weapons

– Aiming

– Three types of enemies: melee, ranged, suicide

– Features: key, doors, button, levers

See photos comparing the blockout to the final look, as well as videos showing its progress.