An FPS level project created during a university course. Our goal was to create level documentation and then implement and mesh it in Unity. We had to adhere to these formal game rules:
– Boomer shooter eg. Quake 1/2
– 3D Movement
– Movement mechanics: walking, jumping
– Two weapons
– Aiming
– Three types of enemies: melee, ranged, suicide
– Features: key, doors, button, levers
See photos comparing the blockout to the final look, as well as videos showing its progress.